![]() ![]() Defeating an enemy who is being drained grants Rift energy.ĭefeat an enemy with a Void ability to activate devour. When your Void Soul deals damage, it restores either melee and grenade energy (if running Healing Rift), or health (if running Empowering Rift) back to you. When you damage an enemy with your weapon, your Void Soul will launch itself towards them and detonate nearby, attaching draining tendrils that deal damage and weaken the target. Magnetic grenades overcharge into Handheld Supernova.Ĭast your Rift to summon a Void Soul. ![]() Hold down the grenade button to overcharge your Vortex, Axion Bolt, Scatter, and Magnetic grenades. You also gain an additional shield throw for your Sentinel Shield Super. While you have Overshield or are inside the Ward of Dawn, grenades charge significantly faster and you have increased melee damage. Hitting a target with a Void ability or volatile detonation will make them volatile. Those bunkering behind the shield will regenerate Overshield over time and extend the Overshield’s duration. In addition, Snare Bombs, upon attaching to surfaces or enemies, cause nearby allies to become invisible.Ĭasting Barricade generates Overshield for yourself and nearby allies. Enemies caught in the cloud are weakened and allies become invisible. Player can activate Quickfall to spend their melee charge and dive to the ground, creating a smoke cloud upon impact. While invisible and after a Stylish Execution, your next melee attack weakens enemies. These are crucial to Destiny 2 Void 3.0 builds.ĭefeating a Void-debuffed target (weakened, suppressed, or volatile) grants invisibility and Truesight. Guardians can customize their void subclass in multiple ways with Void 3.0, and that’s done through Aspects (class-specific) and Fragments (universal) options. If you’re new to Destiny, the other non-Void elements are: Play void hunters full#When the player gets any kill with devour active, they are restored to full health, granted grenade energy, and their devour buff timer is extended. The player is immediately restored to full health upon activating devour from any source and is granted grenade energy. Overshield reduces the damage taken from PvE combatants. The player gains a protective barrier that immediately stacks on top of their existing health and shields and intercepts incoming damage. The player vanishes from sight and does not appear on radar. If the target dies before volatile has taken enough damage to detonate, the detonation happens anyway. ![]() The target will explode in a Void detonation upon taking additional damage. The target takes increased damage, has slowed movement, and is disoriented. While suppressed, the target cannot activate any abilities or movement modes. The target is taken out of any active ability when suppressed. ![]()
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