![]() Wound Magic is still used because of Bosses and enemies not immune to Dark Force or Holy Bolt. Dark Force and Holy Bolt will still be your go-to spells should any of your other spells fail against immune enemies, (STR)Cheat works on bosses if Angela happens to be a higher level than them. You should immediately invest in (STA)Stone Cloud when possible and grab Effect Boost All no matter what. Use Special Effect II if you do not wish to abuse Stone Cloud or Annihilate, see below.(INT 27) Special Effect II (VERY QUESTIONABLE).Dark Force remains your instant damage cast spell for when you can't utilize Ancient Curse properly, but use any spell you wish due to the extremely high spellpower. The area isn't as large as one would expect due to the random projectiles, but it will wreak havoc on anything and any bosses with multiple hitboxes. The only new choice she gained was Wound Magic All, so the choices remain the same, unless your party members or the story provides you with better Chain abilities to equip.Īncient Curse is the strongest spell out of all the Ultimate spells and is the long-cast, non-elemental damage version of Lucent Beam + and will eat anything you successfully cast it on. Damage MP Boost does not work with Wound Magic.Īll points to INT should be self-explanatory, afterwards you should invest in STA.Just like with Grand Divina, Lucent Beam + will be your go-to spell for most things since its so incredibly fast and powerful, Glitterdust is really fancy to look at and is faster than its counterpart Doppelganger so spam this instead if you want. Stack both MP Savers to spam your spells with reckless abandon. Simple, all points to INT and Luck, grab Lucent Beam + ASAP. Investing in SPRT allows her to use Poto Oils from Beiser Night Market proficiently in order to heal your party as well.3 casts will leave you at 45% power since Combo II is fully maxed, Combo I will be at 15% so keep on going until its capped at 30% as well.Elemental Combo are independent of each other, so each cast will increase their respective values (not 15% + 15% = 30% total).21 points only in SPRT for Lucent Beam + ASAP.Since you require the corresponding Elemental Spirit to cast your spells (And you are allowed to reset your points later on in the game at the Night Market), the order of which you gain the first 3 to correlate to Angela's spells are: It's 2 class changes thereafter focus either on the heavy damage aspect or status effect spells. Dark will gain heavy damage increases throughout the game when class changing but only gains 1 new powerful spell to counteract it's Light counterpart: Dark Force.Due to the Spirit increase as Light she can function as a decent Poto Oil healer. Light will give you strong single-target elemental spells and Lucent Beam, which will carry you even to the endgame or be better than those spells in general.To top it off she got the second-highest Spirit, making her an excellent candidate as a semi-dedicated healer using Poto Oils from the Night Market in Beiser since they are based on Spirit while in use. She wouldn't be a very stereotypical Magician if she didn't come with the lowest Stamina and Health to match. MGC DEF = SPRT + Equipment Magical DefenseĪngela is your premiere elemental Spellcaster, and as such she comes with the highest Intellect gain out of the entire cast.You do not gain a total bonus of +20 in "damage", Attack is equal to the Strength you have so you are gaining 10 Attack from having 10 in Strength. A stat increase to your base stats depending on the class you pick.ĭo not be confused when you see the class change window and it tells you that your character is gaining 10+ Attack+Strength or the related stats.CS gauge: increases to 300% and 400%, respectively.Attack Combo: While straight forward, you gain a welcome bonus of a new combo to use for Class 2 and 3.New Class Strike: Each new class comes with its own Class Strike, some are intentionally left weaker than the rest but tend to be fun.These persist to the next class you change to afterward as an added bonus, on top of the newly gained one from the next class. Locked Abilities: When changing your class you gain access to class-specific abilities that are always activated and do not take up an Ability slot forgoing the necessity of equipping it. ![]()
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